【英文论文】A systematic review on the integration of gamified pedagogy in computer-supported collaborative learning

时间:2026年09月22日 点击数:

作者:李秀晗,张颖,张晓曼,周慧,杨玉芹

出版刊物:Behaviour & Information Technology

出版时间:2025年

内容摘要:

The integration of gamified learning and collaborative learning has led to the emergence of a growing field known as Gamified Collaborative Learning (GCL), which effectively addresses the challenges associated with students’ lack of motivation and participation in computer-supported collaborative learning (CSCL). In this paper, we conducted a systematic literature review on GCL from 2014 to 2024. This study provides a comprehensive overview of the current state of research in GCL and identifies key trends and gaps. The search using these terms identified 82 papers reporting empirical evidence about the design, implementation, and outcomes of GCL. The findings reveal that GCL is linked to an enhancement of affective, cognitive, behavioural, social outcomes in CSCL. The notable effects of gamified pedagogies are to enhance group cohesion and members’ responsibility and motivation in CSCL.

游戏化学习与协作学习的融合催生了一个日益发展的领域,即游戏化协作学习(GCL),它有效应对了学生在计算机支持的协作学习(CSCL)中缺乏动机与参与度所带来的挑战。本文对2014年至2024年间的GCL进行了系统文献综述。本研究全面概述了GCL的研究现状,并识别出关键趋势与空白。使用相关术语检索共识别出82篇报告GCL设计、实施与成效实证证据的论文。研究结果表明,GCL与CSCL中情感、认知、行为和社会结果的提升相关联。游戏化教学法的显著效果在于增强CSCL中的群体凝聚力以及成员的责任感与动机。


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